SMART KIDS Phonics Board Games - Phase 2

SMART KIDS Phonics Board Games - Phase 2

ECMT13081

Product code: ECMT13081

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Practise blending, segmenting and decoding with this bumper pack of board games, linked to Letters and Sounds Phase 2. Includes games for decoding real and non-words; reading and spelling high frequency words; segmenting and Phase 2 GPCs. Ideal for targeted revision of reading and spelling words using a synthetic phonics approach from foundation and upwards. Also highly effective and engaging for older children who may have gaps in their phonics knowledge. Includes 4 board games in a sturdy box.

  • Great games to reinforce phonics teaching in a collaborative way.
  • Robust boards with simple instructions make them user friendly for the children
  • Children can access these independently to practise phonics, word reading, segmenting and blending
  • Includes a range of activities, including common exception words and alternative vowel spellings
  • Apply phonic knowledge and skills as the route to decode words.
  • Respond speedily with the correct sound to graphemes for all 40+ phonemes, including, where applicable, alternative sounds for graphemes.
  • Read accurately by blending sounds in unfamiliar words containing GPCs that have been taught.

Further Information

Age Range
4-6 Years
Age Recommended from
4 Years
Age Recommended to
6 Years
Brand
Smart Kids
EYFS Aim
Literacy
Key Stage
EYFS
Key Stage 1
Phase
Phase 2
Product Type
Games
Publisher
Not Applicable
-
+

Practise blending, segmenting and decoding with this bumper pack of board games, linked to Letters and Sounds Phase 2. Includes games for decoding real and non-words; reading and spelling high frequency words; segmenting and Phase 2 GPCs. Ideal for targeted revision of reading and spelling words using a synthetic phonics approach from foundation and upwards. Also highly effective and engaging for older children who may have gaps in their phonics knowledge. Includes 4 board games in a sturdy box.

  • Great games to reinforce phonics teaching in a collaborative way.
  • Robust boards with simple instructions make them user friendly for the children
  • Children can access these independently to practise phonics, word reading, segmenting and blending
  • Includes a range of activities, including common exception words and alternative vowel spellings
  • Apply phonic knowledge and skills as the route to decode words.
  • Respond speedily with the correct sound to graphemes for all 40+ phonemes, including, where applicable, alternative sounds for graphemes.
  • Read accurately by blending sounds in unfamiliar words containing GPCs that have been taught.

Further Information

Age Range
4-6 Years
Age Recommended from
4 Years
Age Recommended to
6 Years
Brand
Smart Kids
EYFS Aim
Literacy
Key Stage
EYFS
Key Stage 1
Phase
Phase 2
Product Type
Games
Publisher
Not Applicable