EaRL Double Sided Science Mat from Hope Education
EaRL Double Sided Science Mat from Hope Education
Product code: HC1828221
Product Description
Make learning science topics interactive, with this fun double-sided EaRL programming game mat from Hope Education. This brightly coloured mat works alongside our programmable floor robot EaRL and has a learning activity on each side for double the learning fun. Simply add a dice to take EaRL on a journey through the solar system to apply simple programming, learn key topic vocabulary and classifications. Then turn over the mat to challenge a friend to copy your sequence of moves to practice simple programming and identify common minibeasts.
Features include, suitable for EYFS, KS1 & KS2, dimensions 745 x 745 mm, tough wipe clean surface, suitable for all settings, easily transportable and can be packed away for storage.
(dice not included)
- Encourages independent learning in young children.
- Practise key vocabulary, classifications and their related facts.
- Introduce and nurture early programming skills.
- Understand what algorithms are, how they are implemented as programs on digital devices, and that programs execute by following precise and unambiguous instructions.
- Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts.
- Create and debug simple programs whilst using logical reasoning to predict the behaviour of simple programs.
Further Information
- Age Recommended from
- 3 Years
- Brand
- EaRL
- Key Stage
- Key Stage 1Key Stage 2
Useful Links
Make learning science topics interactive, with this fun double-sided EaRL programming game mat from Hope Education. This brightly coloured mat works alongside our programmable floor robot EaRL and has a learning activity on each side for double the learning fun. Simply add a dice to take EaRL on a journey through the solar system to apply simple programming, learn key topic vocabulary and classifications. Then turn over the mat to challenge a friend to copy your sequence of moves to practice simple programming and identify common minibeasts.
Features include, suitable for EYFS, KS1 & KS2, dimensions 745 x 745 mm, tough wipe clean surface, suitable for all settings, easily transportable and can be packed away for storage.
(dice not included)
- Encourages independent learning in young children.
- Practise key vocabulary, classifications and their related facts.
- Introduce and nurture early programming skills.
- Understand what algorithms are, how they are implemented as programs on digital devices, and that programs execute by following precise and unambiguous instructions.
- Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts.
- Create and debug simple programs whilst using logical reasoning to predict the behaviour of simple programs.
Further Information
- Age Recommended from
- 3 Years
- Brand
- EaRL
- Key Stage
- Key Stage 1Key Stage 2